.. _CGameAnimationType Class: ========================== CGameAnimationType Class ========================== .. toctree:: :maxdepth: 1 * :ref:`Overview` * :ref:`Quick Reference` * :ref:`Constructors` * :ref:`Methods` ---- .. _CGameAnimationType_Overview: Overview --------------- .. note:: The **CGameAnimationType** class handles game animation type The structure used for this class is :ref:`CGameAnimationType` ---- .. _CGameAnimationType_QuickRef: Quick Reference --------------- +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameAnimationType\:\:CGameAnimationType\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:~CGameAnimationType\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:CalculateEllipseRect\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:CalculateGCBoundsRect\(:ref:`CRect`\& __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:CalculateFxRect\(:ref:`CRect`\& __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:CalculateFxRectMax\(:ref:`CRect`\& rFx, :ref:`CPoint`\& ptReference, long posZ) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:CanLieDown\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:ChangeDirection\(short __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:ClearColorEffects\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:ClearColorEffectsAll\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameAnimationType\:\:CountRefs\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:DecrementFrame\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:DetectedByInfravision\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:EquipArmor\(char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:EquipHelmet\(:ref:`CString`\& __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:EquipShield\(:ref:`CString`\& __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:EquipWeapon\(:ref:`CString`\& __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsBeginningOfSequence\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:IncrementFrame\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsEndOfSequence\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsEndOfTwitchSequence\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsFalseColor\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsInvulnerable\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:IsMirroring\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:GetAboveGround\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual :ref:`CVidPalette`\* CGameAnimationType\:\:GetAnimationPalette\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:GetAnimationResRef\(:ref:`CString`\& resRef, unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetAttackFrameType\(unsigned char numAttacks, unsigned char speedFactor, unsigned char combatFrame) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameAnimationType\:\:GetAwakePlayInReverse\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned short CGameAnimationType\:\:GetCastFrame\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameAnimationType\:\:GetCastHeight\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:GetCastingOffset\(:ref:`CPoint`\& ptOffset) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetColorBlood\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetColorChunks\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetCurrentResRef\(:ref:`CString`\& resBody, :ref:`CString`\& resWeapon, :ref:`CString`\& resShield, :ref:`CString`\& resHelmet) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetCurrentSequenceAndFrame\(short\& nSequence, short\& nFrame) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual :ref:`CRect`\& CGameAnimationType\:\:GetEllipseRect\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:GetHeightOffset\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetListType\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetMoveScale\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetMoveScaleDefault\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual NECK_POINTS CGameAnimationType\:\:GetNeckOffsets\(short nDirection) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual int CGameAnimationType\:\:GetPathSmooth\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned char CGameAnimationType\:\:GetPersonalSpace\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const char\* CGameAnimationType\:\:GetSndArmor\(char\* __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const char\* CGameAnimationType\:\:GetSndReady\(char\* __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const char\* CGameAnimationType\:\:GetSndDeath\(char\* __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual const char\* CGameAnimationType\:\:GetSndWalk\(char\* __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual unsigned long CGameAnimationType\:\:GetSndWalkFreq\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:Marshal\(unsigned char\*\* pData, unsigned long\* dwSize) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:OverrideAnimation\(:ref:`CResRef` resRef, int paletted) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameAnimationType\:\:PickSound\(short sequence) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameAnimationType\:\:PlaySound\(short sequence, :ref:`CGameSprite`\* pSprite) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:ResetMoveScale\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual CGameAnimationType\* __cdecl CGameAnimationType\:\:SetAnimationType\(unsigned short animationID, unsigned char\* colorRangeValues, unsigned short facing) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetBrightest\(unsigned char bBrightest) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetBrightestDesired\(unsigned char bBrightest) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetColorEffect\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetColorEffectAll\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetColorRange\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetColorRangeAll\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetListType\(unsigned char __formal) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetMoveScale\(unsigned char scale) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void CGameAnimationType\:\:SetNeckOffsets\(short Sx, short Sy, short SWx, short SWy, short Wx, short Wy, short NWx, short NWy, short Nx, short Ny, short NEx, short NEy, short Ex, short Ey, short SEx, short SEy) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual short CGameAnimationType\:\:SetSequence\(short sequence) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void CGameAnimationType\:\:SetUpSounds\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | bool CGameAnimationType\:\:Unmarshal\(:ref:`CMemINISection`\* section) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual bool CGameAnimationType\:\:Unmarshal\(:ref:`CResRef` animationName) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- .. _CGameAnimationType_Constructors: Constructors --------------- +-------------------------------------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CGameAnimationType` | Constructs a ``CGameAnimationType`` object | +-------------------------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CGameAnimationType` | Destroys a ``CGameAnimationType`` object | +-------------------------------------------------------------------------------------------+------------------------------------------------------+ .. _CGameAnimationTypeCGameAnimationType: CGameAnimationType\:\:CGameAnimationType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGameAnimationType`` object :: void CGameAnimationType::CGameAnimationType(); **Remarks** Constructs a ``CGameAnimationType`` object ---- .. _CGameAnimationType~CGameAnimationType: CGameAnimationType\:\:~CGameAnimationType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Destroys the ``CGameAnimationType`` object :: virtual void CGameAnimationType::~CGameAnimationType(); **Remarks** Destroys the ``CGameAnimationType`` object ---- .. _CGameAnimationType_Methods: Methods --------------- +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CalculateEllipseRect` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CalculateGCBoundsRect` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CalculateFxRect` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CalculateFxRectMax` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CanLieDown` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:ChangeDirection` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:ClearColorEffects` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:ClearColorEffectsAll` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:CountRefs` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:DecrementFrame` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:DetectedByInfravision` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:EquipArmor` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:EquipHelmet` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:EquipShield` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:EquipWeapon` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsBeginningOfSequence` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IncrementFrame` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsEndOfSequence` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsEndOfTwitchSequence` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsFalseColor` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsInvulnerable` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:IsMirroring` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetAboveGround` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetAnimationPalette` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetAnimationResRef` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetAttackFrameType` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetAwakePlayInReverse` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetCastFrame` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetCastHeight` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetCastingOffset` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetColorBlood` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetColorChunks` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetCurrentResRef` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetCurrentSequenceAndFrame` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetEllipseRect` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetHeightOffset` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetListType` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetMoveScale` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetMoveScaleDefault` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetNeckOffsets` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetPathSmooth` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetPersonalSpace` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetSndArmor` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetSndReady` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetSndDeath` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetSndWalk` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:GetSndWalkFreq` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:Marshal` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:OverrideAnimation` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:PickSound` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:PickSound` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:ResetMoveScale` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetAnimationType` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetBrightest` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetBrightestDesired` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetColorEffect` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetColorEffectAll` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetColorRange` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetColorRangeAll` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetListType` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetMoveScale` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetNeckOffsets` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetSequence` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:SetUpSounds` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameAnimationType\:\:Unmarshal` | | +-------------------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameAnimationTypeCalculateEllipseRect: CGameAnimationType\:\:CalculateEllipseRect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CalculateEllipseRect(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeCalculateGCBoundsRect: CGameAnimationType\:\:CalculateGCBoundsRect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CalculateGCBoundsRect(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeCalculateFxRect: CGameAnimationType\:\:CalculateFxRect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CalculateFxRect(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeCalculateFxRectMax: CGameAnimationType\:\:CalculateFxRectMax ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CalculateFxRectMax(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeCanLieDown: CGameAnimationType\:\:CanLieDown ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CanLieDown(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeChangeDirection: CGameAnimationType\:\:ChangeDirection ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::ChangeDirection(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeClearColorEffects: CGameAnimationType\:\:ClearColorEffects ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::ClearColorEffects(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeClearColorEffectsAll: CGameAnimationType\:\:ClearColorEffectsAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::ClearColorEffectsAll(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeCountRefs: CGameAnimationType\:\:CountRefs ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::CountRefs(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeDecrementFrame: CGameAnimationType\:\:DecrementFrame ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::DecrementFrame(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeDetectedByInfravision: CGameAnimationType\:\:DetectedByInfravision ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::DetectedByInfravision(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeEquipArmor: CGameAnimationType\:\:EquipArmor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::EquipArmor(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeEquipHelmet: CGameAnimationType\:\:EquipHelmet ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::EquipHelmet(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeEquipShield: CGameAnimationType\:\:EquipShield ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::EquipShield(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeEquipWeapon: CGameAnimationType\:\:EquipWeapon ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::EquipWeapon(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsBeginningOfSequence: CGameAnimationType\:\:IsBeginningOfSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsBeginningOfSequence(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIncrementFrame: CGameAnimationType\:\:IncrementFrame ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IncrementFrame(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsEndOfSequence: CGameAnimationType\:\:IsEndOfSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsEndOfSequence(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsEndOfTwitchSequence: CGameAnimationType\:\:IsEndOfTwitchSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsEndOfTwitchSequence(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsFalseColor: CGameAnimationType\:\:IsFalseColor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsFalseColor(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsInvulnerable: CGameAnimationType\:\:IsInvulnerable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsInvulnerable(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeIsMirroring: CGameAnimationType\:\:IsMirroring ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::IsMirroring(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetAboveGround: CGameAnimationType\:\:GetAboveGround ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetAboveGround(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetAnimationPalette: CGameAnimationType\:\:GetAnimationPalette ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetAnimationPalette(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetAnimationResRef: CGameAnimationType\:\:GetAnimationResRef ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetAnimationResRef(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetAttackFrameType: CGameAnimationType\:\:GetAttackFrameType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetAttackFrameType(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetAwakePlayInReverse: CGameAnimationType\:\:GetAwakePlayInReverse ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetAwakePlayInReverse(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetCastFrame: CGameAnimationType\:\:GetCastFrame ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetCastFrame(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetCastHeight: CGameAnimationType\:\:GetCastHeight ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetCastHeight(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetCastingOffset: CGameAnimationType\:\:GetCastingOffset ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetCastingOffset(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetColorBlood: CGameAnimationType\:\:GetColorBlood ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetColorBlood(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetColorChunks: CGameAnimationType\:\:GetColorChunks ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetColorChunks(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetCurrentResRef: CGameAnimationType\:\:GetCurrentResRef ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetCurrentResRef(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetCurrentSequenceAndFrame: CGameAnimationType\:\:GetCurrentSequenceAndFrame ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetCurrentSequenceAndFrame(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetEllipseRect: CGameAnimationType\:\:GetEllipseRect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetEllipseRect(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetHeightOffset: CGameAnimationType\:\:GetHeightOffset ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetHeightOffset(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetListType: CGameAnimationType\:\:GetListType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetListType(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetMoveScale: CGameAnimationType\:\:GetMoveScale ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetMoveScale(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetMoveScaleDefault: CGameAnimationType\:\:GetMoveScaleDefault ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetMoveScaleDefault(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetNeckOffsets: CGameAnimationType\:\:GetNeckOffsets ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetNeckOffsets(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetPathSmooth: CGameAnimationType\:\:GetPathSmooth ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetPathSmooth(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetPersonalSpace: CGameAnimationType\:\:GetPersonalSpace ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetPersonalSpace(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetSndArmor: CGameAnimationType\:\:GetSndArmor ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetSndArmor(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetSndReady: CGameAnimationType\:\:GetSndReady ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetSndReady(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetSndDeath: CGameAnimationType\:\:GetSndDeath ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetSndDeath(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetSndWalk: CGameAnimationType\:\:GetSndWalk ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetSndWalk(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeGetSndWalkFreq: CGameAnimationType\:\:GetSndWalkFreq ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::GetSndWalkFreq(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeMarshal: CGameAnimationType\:\:Marshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::Marshal(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeOverrideAnimation: CGameAnimationType\:\:OverrideAnimation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::OverrideAnimation(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypePickSound: CGameAnimationType\:\:PickSound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::PickSound(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypePlaySound: CGameAnimationType\:\:PlaySound ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::PlaySound(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeResetMoveScale: CGameAnimationType\:\:ResetMoveScale ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::ResetMoveScale(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetAnimationType: CGameAnimationType\:\:SetAnimationType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetAnimationType(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetBrightest: CGameAnimationType\:\:SetBrightest ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetBrightest(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetBrightestDesired: CGameAnimationType\:\:SetBrightestDesired ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetBrightestDesired(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetColorEffect: CGameAnimationType\:\:SetColorEffect ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetColorEffect(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetColorEffectAll: CGameAnimationType\:\:SetColorEffectAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetColorEffectAll(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetColorRange: CGameAnimationType\:\:SetColorRange ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetColorRange(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetColorRangeAll: CGameAnimationType\:\:SetColorRangeAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetColorRangeAll(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetListType: CGameAnimationType\:\:SetListType ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetListType(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetMoveScale: CGameAnimationType\:\:SetMoveScale ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetMoveScale(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetNeckOffsets: CGameAnimationType\:\:SetNeckOffsets ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetNeckOffsets(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetSequence: CGameAnimationType\:\:SetSequence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetSequence(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeSetUpSounds: CGameAnimationType\:\:SetUpSounds ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::SetUpSounds(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- .. _CGameAnimationTypeUnmarshal: CGameAnimationType\:\:Unmarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::Unmarshal(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks** ---- CGameAnimationType\:\:Unmarshal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: CGameAnimationType::Unmarshal(); **Parameters** * * - * * - * * - * * - **Return Value** Returns **Remarks**